Grenadier's Animation Notes Tutorial
BUILDING YOUR LIBRARY
Press H and Select Bip01:
Save Bip01 as a File
Open Character Tool and save Note Keys
Once you have a Library built up, you can pick and choose what animation you want to use.
LOADING ANIMATIONS FROM YOUR LIBRARY
1. Make a Test File that will have a different set of animations.
2. Press H and Select Bip01
3. Select Motion Tab
Load Biped File from Library
Open and Load Biped File into mesh
Open Track View
Highlight Notes and Delete the Tracks
Open Character Tool and Ignore Warning.
Load Note Keys
Choose Animation Segment and Open
Check Animation Segments.
Create a work file.
Select your animation sequence
Open track viewer and check you filter settings
Expand the tracks
Right click and select all
Zoom Horizontal Extents at the lower right corner to view the entire animation segments.
Select Edit Time
Press Right mouse button and Drag from start to end
Select Cut Time
Open Character tool and choose where animation segment will be placed
Select Zoom Horizontal to go to the animation segment
Position mouse to an area free of tracks.
Paste Time
Allow for more space
Go to the start and end of Inserted animation and space out the animation segment
Close Character Tool
Open Character Tool and view inserted animation. Notice that active defense is now beneath power animations.
Check the animations to see if it runs properly, and if it does not adjust it accordingly.
Make a Backup File that will have the animation you will be cutting and pasting.
Load a different set animations from the library you’ve made by following the instructions on LOADING ANIMATIONS FROM YOUR LIBRARY
Once you have done that successfully, save the file as a third file.
This will be where the animations are taken from and the temp will be where they will be put and the finished mesh and animations will be saved as the appropriate file.
Once save, open the Character Tool and select the animation that you wish to copy.
Open track viewer
Expand the tracks
Right click and select all
Zoom Horizontal Extents at the lower right corner to view the entire animation segments.
Select Edit Time
Press Right mouse button and Drag from start to end
Select Copy Time
Open the Temp File that will have the animation pasted on. Do not worry about saving changes unless you want to use again later.
Open the Character Tool and choose the very last animation. You can choose any segment you want this animation to be pasted at, but for this exercise we’re going to paste the animations at the end.
Open track viewer
Expand the tracks
Right click and select all
Zoom Horizontal Extents at the lower right corner to view the entire animation segments.
Select Edit Time
Position past the end of animation segment and select insert time
Select Paste Time
A window will appear.
Depending on your situation, select one or the other. For this exercise, I chose relative.
Pasted animation should appear
Open Character Tool and view animation and check for weirdness
Go back to the track viewer, and select Edit Time.
Postion Mouse on note and Right Click. A window will appear with the note properties.
Rename Note accordingly
Open the Character Tool and view the animation.